About This Game Congratulations, warehouse keeper! You've been promoted!Little Square Things is a Sokoban-like puzzle game. The objective is simple: Move boxes around to cover up some panels.But this isn't your father's warehouse. In Little Square Things, you are the boxes. All of them. All of the Square Things respond to your every move, and so it's up to you keep them coordinated, in sync, and in line. Guide them through a series of challenging (and hazardous!) environments to get those panels covered!It also draws inspiration from games like Brix and Chip's Challenge. From walls to water, from bullets to buzzsaws -- other elements either stand in your way or help you out, depending on your perspective. And different Square Things behave differently. Some follow your commands directly and to the letter, though some slip and slide or laze about until pushed. And some Square Things have to be sacrificed for the greater good. And if that weren't enough, the geometry itself is an obstacle: Boards wrap around, and null spaces literally don't exist.As a master shepherd of sheep and cats alike, you are the Square Things' beacon of hope in these complicated times.New! Enhanced Graphics Adapter (EGA) and SoundBlaster support!With its futuristic 16-color graphics and Musical Instrument Digital Interface, Little Square Things is going to blow you away. So boot up your i386, tinker with your CONFIG.SYS, and crack your knuckles in preparation for that DOS prompt, because it's time to play a game! Also, it's 1991!Reach for the stars!As you nab stars, you unlock more levels. Cover your panels to earn stars, and complete levels under a certain number of moves to earn more.When you revisit a level, though, you'll find it to be familiar but subtly different. It turns out that you've unlocked another goal for the level: collecting star shards. The layout's the same, but the tactics are much, much different. You'll have to be prepared to bend your thinking accordingly.Content!The Free to Play version of the game includes 30 levels. "The Whole Thing" DLC adds another 80. 7aa9394dea Title: Little Square ThingsGenre: Indie, Strategy, Early AccessDeveloper:gbelo GamesRelease Date: 30 Apr, 2019 Little Square Things Download] [Ativador] the little things australia square. little square things. the little things solo square I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth…) Recommended for anyone, especially if "BoWEP" means anything to you.. i thought this was minecraft 2 very dissapointed. I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth\u2026) Recommended for anyone, especially if "BoWEP" means anything to you.. I've been following the development of Little Square Things for a long time; and it feels like a game from another era in the very best way. It takes me back to the past of PC puzzle-gaming in all the right ways too with plenty of personality, and the extra layers of polish and replay make this title well-worth a second look (or third, or fourth\u2026) Recommended for anyone, especially if "BoWEP" means anything to you.. Great puzzler for 1 dollar.. hellow! i know game makeing guy „gebelo game” manyy ears. „geblo games” is a good man. i fine very man. he must not be judgd too harshlee for the game „littel squart things”. never!!!! he has rtied very hard for many decades for make thw game, therefor, the game had many thing,s and sqares. there are obstac les to fight and win towards and stars to collect for pints. vary channegling and nostalgia. yoyu may become enraged, by the devilisch resistanse of this game. it will not let winning, and maybe you will dying but druing all time the l;ittle squar will look at you, inquiring, jodging, perhaps thinkings, „why this ♥♥♥♥♥ ♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥♥ so bad at ♥♥♥♥ing game ?” or „i am make of smaller sqyares, i am „retroe square” of pixle, where dos it end?”. permhaps it does not think. only look at youri n silent dispair at your incompetant boobing. or may be, you are a beatiful winning guy ? this is op to you and brain.is recoomend. please play nice game by nice „geblo mann” game making guy. please not to slice his throt nor pinch his as for hardgame. he just wishes for all, to acheive thier ultmost. this end my reviw. goodby ...loud and clear!: Thank you for your participation in Square Things's Early Access! In the span of just a day or so, we've received quite a few great suggestions and insightful comments. They're already shaping development.And that's what Early Access is all about. Your feedback is invaluable. Please, keep it up! You can find the discussion board right here.The game is meant to be accessible to a broad audience, and so we welcome your broad-based feedback from your many different perspectives. Even slight adjustments can have a significant impact on user experience. So do grandiose ideas.And so do bug reports.There's a nasty bug in particular. There have been reports that the game can crash, mostly when the game is launched for the very first time. (Though in those cases, it seems to work as expected the second time around.) If you experience a crash, please drop us a line. Your reports on when and where crashes happen will help isolate the problem and get it fixed.You can expect to have the first update in your hands soon. Of course, fixing that bothersome crashing issue is top priority. That means that the very first update to be pushed out probably won't be super flashy. But flashiness is in the queue for future updates.Thanks again!. ver 03/23/2019 - Slight tweaks: More slight tweaks: Minor graphical improvements, including visible gridlines on water tiles to make many of the levels easier to "visualize" and navigate. Streamlined quite a few levels, especially post-World 3. The solutions aren't necessarily more obvious or simplified, but they're easier to carry out once you've figured out how to solve them.Happy squaring!. Thank you!: Just wanted to give a quick but well-deserved thank you to those who've given the full game a go, whether you bought it or were grandfathered in. The reception has been humbling.If you've enjoyed the game so far, please consider writing a quick review. It would be a tremendous help in keeping development progressing.I also highly welcome continued feedback on the Steam forums, announcements, and discussion posts. We're still in Early Access, so there's plenty to help shape! Even the most minute suggestions have had a great impact -- a little usability tweak here, a little graphical fix there, and perhaps a couple of pruned or tweaked levels help polish the experience. (Wild and crazy suggestions are still more than welcome, because of course they are.)And if you've just stumbled upon this game's page, I invite you to check out the demo. It will evolve just as the full game will. The three new short trailers also help give you a picture of what the game's all about.Happy Squaring!. DLC de-listed from purchase -- for now: Until the DLC is verified to work (i.e. to unlock the next 80 levels), the option to purchase it has been disabled.Again, although this is an Early Access game, it's not exactly fair to purchase something only to find out that (at least at the time you purchased it) it's literally nothing other than a checkbox on your Library page. It's sort of like a pre-order, but still... nah. We still don't want to do that.If you've already purchased it, your license will still be valid when it's verified working and released into the wild again. Not many of you are affected by this, but if you are and would like a refund we'd be happy to accommodate.. FEEDBACK REQUESTED: Technically, a change to the pricing structure? Maybe?: Right now, LST is offered as a Free-to-Play title with 30 levels unlocked, with the full game unlocked via a paid DLC that adds an additional 80 levels. During Early Access this paid content is discounted.I'm mulling over changing that to an LST Demo with 30 levels unlocked, with the game itself as a paid product that adds an additional 80 levels. During Early Access this paid content is discounted.In no way is this intended to be a "bait-and-switch." The way I see it, it's functionally exactly the same thing. But I may not be seeing everything, and that's where you come in. If there are other insights out there, I'd really like to know.Here's my take. There are some advantages to "demo + paid game" vis-a-vis "F2P + DLC": It's a more natural fit. DLC is meant mostly for premium content, additional features, expansion packs, and so on -- expansions, not as prerequisites for the basic game experience. It's much easier to release into the wild, even as Early Access. And rather than messing with DLC at all, at least for right now, focus can be placed on developing and releasing content. It's easier to control the pricing. It's much more simple to provide, say, Early Access discounts for a paid base game than for a paid DLC. Zero-day release DLC is understandably just a huge turn-off, even for F2P games. Gotta admit that this would also put the full game up-and-center, where DLC sorta hides it. Things that are showcased have been for the full game, showing off levels that aren't in the first 30. That content is worth showing off, but it's much less palatable to say "oh by the way that stuff is in the DLC."Disadvantages: Technically not labeled as Free to Play anymore within Steam. It'd be listed as a "game with a demo" or something like that, which isn't as enticing and possibly not even as marketable but that's fine. Others that I hope that I'm not missing but would welcome some feedback if there are.DLC is of course an option in the future, but it'd be for what it's intended for: expansion of the base game.There are some logistics behind pulling that change off. It may or may not be possible to reorganize anyway. But before the game gets to that point, even, I'd highly welcome some feedback.Thoughts? Questions? Concerns?. v. 05/15/2019 - Minor details: Into the graphical weeds: Squares are more expressive and reactive to their environment. You might not even notice. Buzzsaws look a lot more threatening. They throw sparks and everything! Lasers do a better job of conveying the hard surface they're hitting.Also, if you like the game, it could definitely use your help with a positive review.Thanks in advance.. THE FULL VERSION IS HERE: The full version is now live! Square like you've never squared before in 111 whole levels!More good news: Testing seems to indicate that if you had the game in your library already, you got upgraded to the full version for free. If you did -- well, enjoy!Note that it's still in Early Access, which means that it can still greatly benefit from feedback! Most updates and patches will be pushed to both the full version and the demo at about the same time.. v. "04/09/2019" -- The "it's been a little while" update: It's been a little while. But long enough of a while that this this list may not be comprehensive. Added a final level. Clearing that level is essentially the (non-100%) win condition.Well, two final levels, really, depending on your version. In the full version, it's "The Gauntlet" and comes as the 111th level. In the free version, it's "The Fauxntlet" as level 31.The prologue and endings are storyboarded but not fully programmed or triggered normally yet. They do exist, though. Most of the level layouts have been made to "fit" their world better. Grass Land levels look more open and sprawling, Spooky Castle Land is claustrophopbic, Cold Land looks more like an arctic environment, Zed Land's got prominent borders, and so on. The levels are functionally exactly the same as they were before, meaning that the solutions haven't changed at all; they just look more fitting. There are sidewalk chalk marks (such as arrows and circles) that you'll see from time to time. The gameplay is still very much "just try it and see what happens" and so these don't really give away solutions, but they'll nudge you a tiny bit at least in some of the early levels. 1-1 and 1-5 are good examples of how they're used.Top priority will be figuring out how free+full will be offered: as F2P+DLC or demo+paid. Really depends on some Steam logistics.Happy squaring!. Full version coming... pretty soon...!: Finally! The full version should be available for purchase within the next few days, pending some approvals.The main app will become the full version and a paid product, and what most of you have on your desktops right now will become a demo. The demo will still offer a full 31 levels for free, while the full version has 111.During Early Access, it'll be pretty heavily discounted.You'll see another announcement once it's all live. Happy squaring!
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